

Unfortunately, there's sometimes simply too much happening on-screen. And occasionally, I'd manage to tie my tentacles and guns together into some gruesome, seamless whole. Though I often found myself struggling to devote the necessary focus to use Jackie's gunplay skills and Darkness powers in tandem, switching between the two methods of enemy disposal makes for entertaining, varied combat encounters. The system may sound convoluted, but it's impressively user-friendly and controls well enough once players have gotten the hang of the unconventional scheme. On top of being able to dual-wield a pair of firearms, players control Jackie's two Darkness tentacles, which are capable of whacking, chomping, dismembering, and generally laying waste to all who stand in Jackie's way. The gameplay has players stomping through forgettable environments and taking down hordes of nameless goons, courtesy of the game's amusing "quad-wielding" mechanic. A compelling final choice sets the stage for what should be a grand finale, but instead, The Darkness II stumbles during its tail end, resulting in an anticlimactic final encounter and ending with a ludicrous cliffhanger that will likely never be explained. The narrative had me largely engaged and actively questioning Jackie's reality. Though the overarching, "evil versus more evil" conflict is never hugely compelling, developer Digital Extremes surrounds this archetypal revenge tale with some well-crafted personal development of the protagonist. The setup sounds mundane, but the narrative evolves in some interesting ways. The Darkness tentacles can grab enemies' shields - and send them hurtling back. A mysterious attack on his family causes Jackie to lose control of his suppressed Darkness abilities, and he's soon set forth on a bloody rampage of destruction to seek revenge on the aggressors. Taking place two years after the events of the first game, Jackie is now the boss of the Franchetti crime family, and he's still distraught over the death of his girlfriend, Jenny, in the first game. For players, it grants the ability to utterly eviscerate enemies in a large volume of sadistic ways.Ĭonsidering that it's seemingly so concerned with using over-the-top gore to grab players' attention, The Darkness II tells a surprisingly competent story. For Jackie, this means myriad psychological issues and internal torment. Jackie's excuse for being such a beast is that he has been possessed by the titular demonic force. In Digital Extremes' twisted shooter The Darkness II, protagonist Jackie Estacado is a monster - and players will probably feel like one, too.
#The darkness ii ending mac#
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